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Brian Fertig d98070915f refactor: replace enfeeble with wound/skill rebalancing and add venom/burrow/hive_link support
- Replace enfeeble skill with wound (value adjusted per card) across multiple enemy cards in data/cards.json
- Add venom preBattle skill to several enemy cards (3/6/12 stacks)
- Add burrow all: true skill to multiple enemy cards (1–3 turns)
- Add cleanse and hive_link skills to hive-related enemies with postBattle trigger
- In CombatEngine.js: implement _applyCommanderBurrowBonus for deploying/spawned cards
- Implement commander hive_link all: boost surviving allies' ATK when any card dies
- In SkillProcessor.js: update all all-targeting skills (strike, pierce, mortar, jam, weaken) to skip targets with burrowTurns > 0
- Add venom skill support with stack handling and prevStacks tracking for display restoration
- In BattleScene.js: extend preBattle event handling to include venomFires; fix hive_link deadCardId resolution
2026-04-03 22:02:28 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets feat: implement BattleResultScene with full post-battle flow 2026-03-31 17:54:00 -06:00
data refactor: replace enfeeble with wound/skill rebalancing and add venom/burrow/hive_link support 2026-04-03 22:02:28 -06:00
src refactor: replace enfeeble with wound/skill rebalancing and add venom/burrow/hive_link support 2026-04-03 22:02:28 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00