- Add alternating draft where player and AI take turns picking commander then cards
- Implement shared card pool tracking with "taken" state overlays in card grid
- Introduce dual-deck panel showing both sides' budgets, commanders, and card lists
- Refactor AI draft logic into state machine with `_playerPick`, `_aiPickCommander`, and `_aiPickOneCard`
- Add status banner indicating whose turn it is, with pulsing animation on AI turns
- Adjust card skill values in `cards.json` (e.g., rally: 3→4, heal upgrades, strike boosts)