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Brian Fertig d4d9b25c72 feat(draft): implement alternating rarity-phase draft system
- Replace budget-based drafting with structured rarity-phase progression (legendary→epic→rare→common)
- Add phase tracking (`currentPhaseRarity`, `playerRemainingPicks`, `aiRemainingPicks`)
- Update card pool generation to respect target counts per rarity
- Refactor UI to show per-rarity pick progress instead of budget bars
- Adjust AI draft logic to prioritize current phase rarity and fallback safely
- Rename "Difficulty" selector to "Deck Strength" with clearer labels (Beginner/Medium/Advanced/Legendary)
2026-04-03 16:38:11 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets feat: implement BattleResultScene with full post-battle flow 2026-03-31 17:54:00 -06:00
data feat(draft): implement alternating draft mode with dual-deck UI 2026-04-02 21:04:25 -06:00
src feat(draft): implement alternating rarity-phase draft system 2026-04-03 16:38:11 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00