- Replace budget-based drafting with structured rarity-phase progression (legendary→epic→rare→common) - Add phase tracking (`currentPhaseRarity`, `playerRemainingPicks`, `aiRemainingPicks`) - Update card pool generation to respect target counts per rarity - Refactor UI to show per-rarity pick progress instead of budget bars - Adjust AI draft logic to prioritize current phase rarity and fallback safely - Rename "Difficulty" selector to "Deck Strength" with clearer labels (Beginner/Medium/Advanced/Legendary) |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||