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Brian Fertig d3f9facb4a feat: Update card skills, mission rosters, and enhance DeckBuilder UI
- **Data Updates**:
  - `cards.json`: Changed a skill from `rally` (preBattle) to `strike` (preAttack) with global effect.
  - `missions.json`: Swapped opponent cards in the raider mission roster (`raider_berserker_1` -> `raider_grunt_1`, `raider_reaver_1` -> `raider_scout_1`).

- **DeckBuilderScene.js Enhancements**:
  - **Visual Feedback**: Distinguishes between "unavailable" (greyed out) and "deck full" states. Cards remain visible when the deck is full, but the Add button turns red.
  - **Fusion Lab Integration**: Adds a pulsing "Fusion Available" overlay on assault cards where the player has 3+ spare copies, linking directly to the `FusionScene`.
  - **Button States**: Refined Add button logic to display specific messages for available, deck-full, and unavailable states with corresponding colors.
2026-03-15 15:23:25 -06:00
.claude Refactor combat: move `drain` to pre-battle phase and rebalance card stats 2026-03-15 09:18:24 -06:00
assets Two small changes 2026-03-15 14:11:14 -06:00
data feat: Update card skills, mission rosters, and enhance DeckBuilder UI 2026-03-15 15:23:25 -06:00
src feat: Update card skills, mission rosters, and enhance DeckBuilder UI 2026-03-15 15:23:25 -06:00
CLAUDE.md
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index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh
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