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Brian Fertig d1a5deb7ed feat(combat): add 'overwhelm' win condition with visual effects and result display
- Introduces `winType` field to track victory conditions (commander/depletion/overwhelm)
- Implements `_overwhelmCheck()` logic to detect when one side exhausts all resources while the other retains combat capability
- Adds `_animateOverwhelm()` sequence: banner, rally, strikes, HP drain, and commander defeat with shake/flash/particle effects
- Updates `BattleResultScene` to show "VICTORY BY OVERWHELM!" / "OVERWHELMED" titles and annotate report accordingly
2026-04-04 11:28:46 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets feat: implement smite skill, rework enfeeble to hive_link/wound, update card skills and flavor texts 2026-04-04 09:26:01 -06:00
data balance: increase skill values and stats across multiple cards 2026-04-04 10:43:52 -06:00
src feat(combat): add 'overwhelm' win condition with visual effects and result display 2026-04-04 11:28:46 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh
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