- Introduces `winType` field to track victory conditions (commander/depletion/overwhelm) - Implements `_overwhelmCheck()` logic to detect when one side exhausts all resources while the other retains combat capability - Adds `_animateOverwhelm()` sequence: banner, rally, strikes, HP drain, and commander defeat with shake/flash/particle effects - Updates `BattleResultScene` to show "VICTORY BY OVERWHELM!" / "OVERWHELMED" titles and annotate report accordingly |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||