- Updated `cards.json` and `skills.json` to trigger Berserk on damage dealt (`on_attack`) instead of on kill, adjusting descriptions accordingly. - Modified `CombatEngine.js` to emit a `berserk` event after successful attacks and removed the previous kill-based logic. - Enhanced `SkillProcessor.js` to apply Berserk attack power gains only when damage is dealt during an attack. - Added `animateBerserkGain` in `CardObject.js` to visually display the ATK increase with scaling, a "+N" label, and smooth transitions. - Overhauled `_animateAttack` in `BattleScene.js`: - Cards now slide to the center and scale up during attacks, then return to their original positions. - Added a "VS" image that appears between cards during the clash. - Synchronized particle bursts, shakes, and damage numbers with the new centered animation timing. - Integrated Berserk gain animation into the attack flow, rewinding ATK text before animating the increase. - Added `vs.png` asset loading in `BootScene.js`. |
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| .. | ||
| cards.json | ||
| missions.json | ||
| packs.json | ||
| skills.json | ||