- Split CombatEngine.stepTurn() into beginTurn() (draw + AI deploy) and commitPlayerDeploy() (player choice + combat resolution). - Add a card picker UI in BattleScene for player deployment, with pass option. - Implement phased animations: deploy scale-in, sequential attack sequences with enlarged cards, particle bursts, shake/flash on defender, and floating damage numbers. - Update CardObject to scale fonts/layout with card size and show ATK/HP/ARM/DLY stats plus skills text. - Adjust battlefield layout constants (lane positions/commander column) and UI button placements for the new flow. |
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| .claude | ||
| data | ||
| src | ||
| index.html | ||
| start_web.sh | ||