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Brian Fertig b9ee2b5aea refactor(combat): split turn into begin/commit phases with animated card picker
- Split CombatEngine.stepTurn() into beginTurn() (draw + AI deploy) and commitPlayerDeploy() (player choice + combat resolution).
- Add a card picker UI in BattleScene for player deployment, with pass option.
- Implement phased animations: deploy scale-in, sequential attack sequences with enlarged cards, particle bursts, shake/flash on defender, and floating damage numbers.
- Update CardObject to scale fonts/layout with card size and show ATK/HP/ARM/DLY stats plus skills text.
- Adjust battlefield layout constants (lane positions/commander column) and UI button placements for the new flow.
2026-03-12 17:11:17 -06:00
.claude initial commit 2026-03-12 16:36:32 -06:00
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src refactor(combat): split turn into begin/commit phases with animated card picker 2026-03-12 17:11:17 -06:00
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start_web.sh initial commit 2026-03-12 16:36:32 -06:00