- Update applyWound/applyVenom/applySmite to include commanders in target lists - Add 'wound' skill support for commanders with 'on_attack' trigger during preBattle - Implement wound stack capping for commanders (max = skill.value) - Extend preBattle event structure with woundFires array - Add animation and state restoration logic for preBattle wound applications This enables commander cards to apply wound stacks before combat begins, with proper stack limits and UI feedback. |
||
|---|---|---|
| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||