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Brian Fertig b60fc16bb4 feat(combat): support commander wound skill triggers in preBattle phase
- Update applyWound/applyVenom/applySmite to include commanders in target lists
- Add 'wound' skill support for commanders with 'on_attack' trigger during preBattle
- Implement wound stack capping for commanders (max = skill.value)
- Extend preBattle event structure with woundFires array
- Add animation and state restoration logic for preBattle wound applications

This enables commander cards to apply wound stacks before combat begins, with proper
stack limits and UI feedback.
2026-03-30 20:22:18 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets feat: implement compound molt armor mechanics and update balance 2026-03-27 20:30:56 -06:00
data Adjustments to stack skills 2026-03-30 19:49:37 -06:00
src feat(combat): support commander wound skill triggers in preBattle phase 2026-03-30 20:22:18 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00