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Brian Fertig b2981cd389 chore: update combat engine formatting and battle scene animations
- Normalize whitespace and alignment in `src/combat/CombatEngine.js` (variable assignments and filter calls).
- Extend projectile tween duration in `src/scenes/BattleScene.js` from 350ms to 2000ms for smoother visual effect.
- Adjust sprite pulse animation scale range from 0.8–1.5 to 0.5–1.0 for a more subtle effect.
- Update binary assets: new `smite2.mp3`, modified `fortify.mp3` and `smite-cast.mp3`, updated `attacks.png` and `attacks.psd`, removed duplicate `attacks (1).png`.
2026-03-22 08:29:22 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets chore: update combat engine formatting and battle scene animations 2026-03-22 08:29:22 -06:00
data chore: update Righteous campaign missions and enhance ability animations 2026-03-21 18:45:15 -06:00
src chore: update combat engine formatting and battle scene animations 2026-03-22 08:29:22 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00