- Change `drain` skill trigger from `preAttack` to `preBattle`, resolving it against the opposing lane/commander before attacks begin. - Update combat engine to collect and emit `drainFires` in the pre-battle sequence, including death events for drained targets. - Rebalance card stats across all factions with higher attack/health/armor values and scaled skill magnitudes to match new combat pacing. - Improve UI label positioning for ATK/ARM/HP on CardObject to handle dynamic text widths. |
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| .. | ||
| settings.local.json | ||