Refactor pack system to faction-specific packs with slot-based drops - Split standard pack into 5 faction-specific packs (imperial, raider, bloodthirsty, xeno, righteous) - Each pack has 3 guaranteed common slots + 1 special slot with tiered rarity distribution - Packs unlock by completing their respective campaign missions - Updated StoreScene to display faction colors, unlock status, and support pack opening animations Fix bloodpact skill trigger timing and mechanics - Changed bloodpact from preBattle to preAttack trigger (now fires per attack instead of once per turn) - Reduced HP cost to 50% of value (was 100%), maintaining same ATK gain - Moved bloodpact processing from _collectPreBattleFires to _buildPendingAttacks - Added death check for self-killed cards during preAttack phase Update drain skill description and trigger - Changed drain from preBattle to preAttack trigger - Updated description to clarify it targets the opposing card and its neighbors Add fusion activation video and enhanced reveal effects - Added forge2.mp4 for fusion animation (swaps with idle forge during activation) - Implemented 3-phase energy vortex effect: particle streams, lightning bolts, convergence flash - Faction-colored effects based on selected stack's faction Update attack spritesheet and card data - Updated attacks.png/psd with new bloodpact visual (frame 24) - Changed all bloodpact skill triggers in cards.json from preBattle to preAttack ``` |
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| .. | ||
| corridors.mp4 | ||
| forge.mp4 | ||
| forge2.mp4 | ||
| tyrants-edge-menu.mp4 | ||