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Brian Fertig 8a31c2504e feat(combat): persist carapace armor gain to baseArmor
Update `CombatEngine._applyCarapace` to increment `card.baseArmor` alongside `currentArmor` and `card.armor` when carapace effects trigger. This ensures the armor gain is tracked as a permanent base stat increase rather than just a temporary effect. The debug log has also been updated to reflect the new `baseArmor` value.
2026-03-21 13:00:16 -06:00
.claude Campaign 3 2026-03-17 14:22:15 -06:00
assets feat(combat): implement pre-battle healing with animations and audio 2026-03-21 12:32:21 -06:00
data feat(combat): implement pre-battle healing with animations and audio 2026-03-21 12:32:21 -06:00
src feat(combat): persist carapace armor gain to baseArmor 2026-03-21 13:00:16 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00