Update `CombatEngine._applyCarapace` to increment `card.baseArmor` alongside `currentArmor` and `card.armor` when carapace effects trigger. This ensures the armor gain is tracked as a permanent base stat increase rather than just a temporary effect. The debug log has also been updated to reflect the new `baseArmor` value. |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||