Integrate audio feedback across the game by adding new SFX assets and loading them in `BootScene`. Key changes include: - Added 12 new sound effect files (attacks, abilities, UI) and a main menu music track. - Implemented SFX playback in `BattleScene` for actions like attacks, counters, mortar/strike/siege/pierce fires, buffs (rally), shields (protect), damage, destructions, and legendary card plays. - Stopped main menu music during battles to avoid audio overlap and resumed it upon returning to `MainMenuScene`. - Added hover and select sounds for UI buttons in `MainMenuScene`. - Fixed deck composition in `DeckManager` by removing one 'imp_trooper_1' from the starter deck. |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||