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Brian Fertig 850a32c33f feat: Add sound effects for battle actions and menu interactions
Integrate audio feedback across the game by adding new SFX assets and loading them in `BootScene`. Key changes include:
- Added 12 new sound effect files (attacks, abilities, UI) and a main menu music track.
- Implemented SFX playback in `BattleScene` for actions like attacks, counters, mortar/strike/siege/pierce fires, buffs (rally), shields (protect), damage, destructions, and legendary card plays.
- Stopped main menu music during battles to avoid audio overlap and resumed it upon returning to `MainMenuScene`.
- Added hover and select sounds for UI buttons in `MainMenuScene`.
- Fixed deck composition in `DeckManager` by removing one 'imp_trooper_1' from the starter deck.
2026-03-14 08:47:26 -06:00
.claude refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
assets feat: Add sound effects for battle actions and menu interactions 2026-03-14 08:47:26 -06:00
data feat(combat): implement preBattle/attack phases with pierce, protect, siege & counter animations 2026-03-13 20:46:32 -06:00
src feat: Add sound effects for battle actions and menu interactions 2026-03-14 08:47:26 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html initial commit 2026-03-12 16:36:32 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00