tyrants-edge/src/scenes/MainMenuScene.js

733 lines
26 KiB
JavaScript

import { SaveManager } from '../managers/SaveManager.js';
import { TutorialManager } from '../managers/TutorialManager.js';
export class MainMenuScene extends Phaser.Scene {
constructor() { super('MainMenuScene'); }
preload() {
this.load.video('menu_bg', 'assets/video/tyrants-edge-menu.mp4');
}
create() {
const save = this.registry.get('save');
const { width, height } = this.scale;
// Start music on first visit; resume it on return from other scenes
let menuMusic = this.registry.get('music_main_menu');
if (!menuMusic) {
menuMusic = this.sound.add('music_main_menu', { loop: true, volume: 0.5 });
menuMusic.play();
this.registry.set('music_main_menu', menuMusic);
} else if (!menuMusic.isPlaying) {
menuMusic.play();
}
// ── Video background ──────────────────────────────────────────────────────
const video = this.add.video(width / 2, height / 2, 'menu_bg');
video.setMute(true);
// setDisplaySize reads frame.realWidth which is null until the first frame
// is decoded — defer sizing to the 'created' event.
video.on('created', () => {
if (video.scene) video.setDisplaySize(width, height);
});
video.play(true); // true = loop
// ── VHS / retro overlay effects ───────────────────────────────────────────
// 1. Dark tint so UI stays readable over whatever the video shows
this.add.rectangle(width / 2, height / 2, width, height, 0x000000, 0.42);
// 2. Scanlines — one dark horizontal pixel every 3 rows, baked into graphics
const scanlines = this.add.graphics();
for (let y = 0; y < height; y += 3) {
scanlines.fillStyle(0x000000, 0.22);
scanlines.fillRect(0, y, width, 1);
}
// 3. Vignette — stepped gradient darkening from each edge inward
const vig = this.add.graphics();
const steps = 12;
const vigSize = 180;
for (let i = 0; i < steps; i++) {
const a = (1 - i / steps) * 0.65;
const t = Math.round((vigSize / steps) * i);
const s = Math.ceil(vigSize / steps);
vig.fillStyle(0x000000, a);
vig.fillRect(t, 0, s, height); // left
vig.fillRect(width - t - s, 0, s, height); // right
vig.fillRect(0, t, width, s); // top
vig.fillRect(0, height - t - s, width, s); // bottom
}
// 4. Rolling VHS tracking bar — thin translucent band drifts down the screen
const scanBar = this.add.rectangle(width / 2, -30, width, 60, 0xffffff, 0.045);
this.tweens.add({
targets: scanBar,
y: height + 30,
duration: 7500,
repeat: -1,
ease: 'Linear'
});
// 5. Occasional screen flicker — random brief brightness pulse
const scheduleFlicker = () => {
this.time.delayedCall(Phaser.Math.Between(2500, 7000), () => {
if (!this.scene.isActive('MainMenuScene')) return;
const flash = this.add.rectangle(width / 2, height / 2, width, height, 0xffffff, 0.06);
this.time.delayedCall(60, () => {
if (flash.scene) flash.destroy();
scheduleFlicker();
});
});
};
scheduleFlicker();
// Title
this.add.text(width / 2, 120, "TYRANT'S EDGE", {
fontSize: '72px',
color: '#d4af37',
stroke: '#000000',
strokeThickness: 6,
fontFamily: 'RaiderCrusader'
}).setOrigin(0.5);
this.add.text(width / 2, 190, 'A Collectible Card Game by Brian Fertig', {
fontSize: '24px', color: '#888888', fontFamily: 'Audiowide'
}).setOrigin(0.5);
// Level & Gold display
this.add.text(width - 30, 30, `Level: ${save.level || 1}`, {
fontSize: '24px', color: '#88aaff', fontFamily: 'Audiowide'
}).setOrigin(1, 0);
this.goldText = this.add.text(width - 30, 60, `Gold: ${save.gold}`, {
fontSize: '24px', color: '#ffd700', fontFamily: 'Audiowide'
}).setOrigin(1, 0);
// Version
this.add.text(20, height - 20, 'v1.0', {
fontSize: '14px', color: '#444444', fontFamily: 'Audiowide'
}).setOrigin(0, 1);
const buttons = [
{ label: 'Campaign', scene: 'CampaignSelectScene' },
{ label: 'Skirmish', scene: 'SkirmishSetupScene' },
{ label: 'Deck Builder', scene: 'DeckBuilderScene' },
{ label: 'Collection', scene: 'CollectionScene' },
{ label: 'Store', scene: 'StoreScene' },
{ label: 'Fusion Lab', scene: 'FusionScene' }
];
const startY = 310;
const spacing = 90;
buttons.forEach((btn, i) => {
this._makeButton(width / 2, startY + i * spacing, btn.label, () => {
this.scene.start(btn.scene, btn.data || {});
});
});
// Fullscreen toggle — utility button, visually distinct
const fsY = startY + buttons.length * spacing + 20;
this._makeFullscreenButton(width / 2, fsY);
// Save / Restore — subtle utility buttons, upper-left
this._makeSaveRestoreButtons();
// Tutorial overlay (if applicable)
this._showTutorial();
}
_showTutorial() {
const save = this.registry.get('save');
if (!TutorialManager.isStageComplete(save, TutorialManager.STAGES.CAMPAIGN_INTRO)) {
this._showCampaignIntroTutorial(save);
} else if (
save.gold >= 400 &&
!TutorialManager.isStageComplete(save, TutorialManager.STAGES.STORE_INTRO)
) {
this._showStoreIntroTutorial(save);
} else if (
TutorialManager.isStageComplete(save, TutorialManager.STAGES.STORE_INTRO) &&
!TutorialManager.isStageComplete(save, TutorialManager.STAGES.FUSION_INTRO) &&
TutorialManager.hasFusibleCards(save)
) {
this._showFusionIntroTutorial(save);
} else if (
TutorialManager.isStageComplete(save, TutorialManager.STAGES.FUSION_INTRO) &&
!TutorialManager.isStageComplete(save, TutorialManager.STAGES.DECK_BUILDER_INTRO)
) {
this._showDeckBuilderIntroTutorial(save);
} else if (
TutorialManager.isStageComplete(save, TutorialManager.STAGES.DECK_BUILDER_INTRO) &&
!TutorialManager.isStageComplete(save, TutorialManager.STAGES.COLLECTION_INTRO)
) {
this._showCollectionIntroTutorial(save);
}
}
_showCampaignIntroTutorial(save) {
const { width, height } = this.scale;
const DEPTH = 1000;
// Dark overlay — blocks all clicks beneath
const overlay = this.add.rectangle(width / 2, height / 2, width, height, 0x000000, 0.75)
.setDepth(DEPTH)
.setInteractive();
// Duplicate Campaign button on top of overlay
const btnX = width / 2;
const btnY = 310;
const btnBg = this.add.rectangle(btnX, btnY, 400, 65, 0x1a3a5c)
.setDepth(DEPTH + 1)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(2, 0x4488ff);
const btnText = this.add.text(btnX, btnY, 'Campaign', {
fontSize: '28px', color: '#ffffff', fontFamily: 'Audiowide'
}).setOrigin(0.5).setDepth(DEPTH + 1);
btnBg.on('pointerover', () => { this.sound.play('sfx_menu_hover', { volume: 0.5 }); btnBg.setFillStyle(0x2a5a8c); });
btnBg.on('pointerout', () => btnBg.setFillStyle(0x1a3a5c));
// Bobbing arrow above button
const arrow = this.add.text(btnX, btnY - 60, '\u25BC', {
fontSize: '48px', color: '#ffd700'
}).setOrigin(0.5).setDepth(DEPTH + 1);
this.tweens.add({
targets: arrow,
y: btnY - 45,
duration: 600,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
// Instructional text
const infoText = this.add.text(btnX, btnY + 55, [
'You are starting the game as Warlord Voss.',
'Your first mission: battle The Raiders!',
'Click Campaign to begin.'
].join('\n'), {
fontSize: '22px',
color: '#ffffff',
fontFamily: 'Audiowide',
align: 'center',
lineSpacing: 8
}).setOrigin(0.5, 0).setDepth(DEPTH + 1);
// Click — complete stage, clean up, navigate
const tutorialElements = [overlay, btnBg, btnText, arrow, infoText];
btnBg.on('pointerdown', () => {
this.sound.play('sfx_menu_select', { volume: 0.7 });
TutorialManager.completeStage(save, TutorialManager.STAGES.CAMPAIGN_INTRO);
tutorialElements.forEach(el => el.destroy());
this.scene.start('CampaignSelectScene');
});
}
_showStoreIntroTutorial(save) {
const { width, height } = this.scale;
const DEPTH = 1000;
// Store button is index 4 in the button list (startY=310, spacing=90)
const btnX = width / 2;
const btnY = 310 + 4 * 90; // 670
// Dark overlay — blocks all clicks beneath
const overlay = this.add.rectangle(width / 2, height / 2, width, height, 0x000000, 0.78)
.setDepth(DEPTH)
.setInteractive();
// Duplicate Store button on top of overlay
const btnBg = this.add.rectangle(btnX, btnY, 400, 65, 0x1a3a5c)
.setDepth(DEPTH + 1)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(2, 0x4488ff);
const btnText = this.add.text(btnX, btnY, 'Store', {
fontSize: '28px', color: '#ffffff', fontFamily: 'Audiowide'
}).setOrigin(0.5).setDepth(DEPTH + 1);
btnBg.on('pointerover', () => { this.sound.play('sfx_menu_hover', { volume: 0.5 }); btnBg.setFillStyle(0x2a5a8c); });
btnBg.on('pointerout', () => btnBg.setFillStyle(0x1a3a5c));
// Pulsing arrow above button
const arrow = this.add.text(btnX, btnY - 60, '\u25BC', {
fontSize: '48px', color: '#ffd700'
}).setOrigin(0.5).setDepth(DEPTH + 1);
this.tweens.add({
targets: arrow,
y: btnY - 45,
duration: 600,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
// Instructional text
const infoText = this.add.text(btnX, btnY + 55, [
'Every battle — win or lose — earns you Gold.',
'Gold is spent in the Store to buy card packs',
'and strengthen your deck.',
'Click Store to spend your hard-earned Gold!'
].join('\n'), {
fontSize: '22px',
color: '#ffffff',
fontFamily: 'Audiowide',
align: 'center',
lineSpacing: 8
}).setOrigin(0.5, 0).setDepth(DEPTH + 1);
const tutorialElements = [overlay, btnBg, btnText, arrow, infoText];
btnBg.on('pointerdown', () => {
this.sound.play('sfx_menu_select', { volume: 0.7 });
tutorialElements.forEach(el => el.destroy());
this.scene.start('StoreScene');
});
}
_makeButton(x, y, label, callback) {
const bg = this.add.rectangle(x, y, 400, 65, 0x1a3a5c)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(2, 0x4488ff);
const text = this.add.text(x, y, label, {
fontSize: '28px', color: '#ffffff', fontFamily: 'Audiowide'
}).setOrigin(0.5);
bg.on('pointerover', () => { this.sound.play('sfx_menu_hover', { volume: 0.5 }); bg.setFillStyle(0x2a5a8c); });
bg.on('pointerout', () => bg.setFillStyle(0x1a3a5c));
bg.on('pointerdown', () => { this.sound.play('sfx_menu_select', { volume: 0.7 }); callback(); });
return { bg, text };
}
// ── Save file obfuscation ─────────────────────────────────────────────────
// XOR-cipher + Base64. Not cryptographically secure, but the exported file
// contains no readable JSON, making casual hand-editing impractical.
// The key lives in client code so a determined reverse-engineer could decode
// it — the goal is to deter accidental or casual cheating, not prevent it.
_encodeData(obj) {
const K = 'TE::v1::TyrantsEdge::SaveKey';
const s = JSON.stringify(obj);
let r = '';
for (let i = 0; i < s.length; i++) {
r += String.fromCharCode(s.charCodeAt(i) ^ K.charCodeAt(i % K.length));
}
return btoa(r);
}
_decodeData(str) {
// Try obfuscated format first, fall back to plain JSON for legacy files.
try {
const K = 'TE::v1::TyrantsEdge::SaveKey';
const s = atob(str.trim());
let r = '';
for (let i = 0; i < s.length; i++) {
r += String.fromCharCode(s.charCodeAt(i) ^ K.charCodeAt(i % K.length));
}
return JSON.parse(r);
} catch {
return JSON.parse(str); // plain JSON (old save files)
}
}
_makeSaveRestoreButtons() {
const BW = 250, BH = 34, x = 20 + BW / 2;
// ── Save to Drive ──
const saveBg = this.add.rectangle(x, 25, BW, BH, 0x000000, 0.55)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(1, 0x336633);
this.add.text(x, 25, '💾 Save Game to Your Drive', {
fontSize: '14px', color: '#669966', fontFamily: 'Audiowide'
}).setOrigin(0.5);
saveBg.on('pointerover', () => saveBg.setStrokeStyle(1, 0x55aa55));
saveBg.on('pointerout', () => saveBg.setStrokeStyle(1, 0x336633));
saveBg.on('pointerdown', () => {
try {
const data = this.registry.get('save');
const blob = new Blob([this._encodeData(data)], { type: 'application/octet-stream' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'tyrants-edge-save.te';
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
this._showStatusMsg('Save file downloaded!', '#66bb66');
} catch (e) {
this._showStatusMsg('Save failed.', '#bb4444');
}
});
// ── Restore from File ──
const restoreBg = this.add.rectangle(x, 65, BW, BH, 0x000000, 0.55)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(1, 0x334466);
this.add.text(x, 65, '📂 Restore Game from File', {
fontSize: '14px', color: '#6688aa', fontFamily: 'Audiowide'
}).setOrigin(0.5);
restoreBg.on('pointerover', () => restoreBg.setStrokeStyle(1, 0x5577bb));
restoreBg.on('pointerout', () => restoreBg.setStrokeStyle(1, 0x334466));
restoreBg.on('pointerdown', () => {
const input = document.createElement('input');
input.type = 'file';
input.accept = '.te,.json,application/octet-stream,application/json';
input.style.display = 'none';
document.body.appendChild(input);
input.onchange = (e) => {
const file = e.target.files[0];
document.body.removeChild(input);
if (!file) return;
const reader = new FileReader();
reader.onload = (evt) => {
try {
const restored = this._decodeData(evt.target.result);
// Basic sanity check
if (typeof restored !== 'object' || !restored.collection) throw new Error();
SaveManager.save(restored);
this.registry.set('save', restored);
this._showStatusMsg('Restored! Reloading...', '#66bb66');
this.time.delayedCall(1200, () => this.scene.restart());
} catch {
this._showStatusMsg('Invalid save file.', '#bb4444');
}
};
reader.readAsText(file);
};
input.click();
});
}
_showStatusMsg(msg, color) {
if (this._statusMsg) this._statusMsg.destroy();
this._statusMsg = this.add.text(145, 95, msg, {
fontSize: '13px', color, fontFamily: 'Audiowide'
}).setOrigin(0.5, 0);
this.time.delayedCall(3000, () => {
if (this._statusMsg) { this._statusMsg.destroy(); this._statusMsg = null; }
});
}
_showFusionIntroTutorial(save) {
const { width, height } = this.scale;
const DEPTH = 1000;
// Fusion Lab is index 5 in the button list (startY=310, spacing=90)
const btnX = width / 2;
const btnY = 310 + 5 * 90; // 760
// Dark overlay — blocks all clicks beneath
const overlay = this.add.rectangle(width / 2, height / 2, width, height, 0x000000, 0.78)
.setDepth(DEPTH)
.setInteractive();
// Duplicate Fusion Lab button on top of overlay
const btnBg = this.add.rectangle(btnX, btnY, 400, 65, 0x1a3a5c)
.setDepth(DEPTH + 1)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(2, 0x4488ff);
const btnText = this.add.text(btnX, btnY, 'Fusion Lab', {
fontSize: '28px', color: '#ffffff', fontFamily: 'Audiowide'
}).setOrigin(0.5).setDepth(DEPTH + 1);
btnBg.on('pointerover', () => { this.sound.play('sfx_menu_hover', { volume: 0.5 }); btnBg.setFillStyle(0x2a5a8c); });
btnBg.on('pointerout', () => btnBg.setFillStyle(0x1a3a5c));
// Pulsing arrow above button
const arrow = this.add.text(btnX, btnY - 60, '\u25BC', {
fontSize: '48px', color: '#ffd700'
}).setOrigin(0.5).setDepth(DEPTH + 1);
this.tweens.add({
targets: arrow,
y: btnY - 45,
duration: 600,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
// Instructional text
const infoText = this.add.text(btnX, btnY + 55, [
'You have enough cards to fuse!',
'In the Fusion Lab, combine 3 copies of any card',
'to forge a random card of the next rarity in the same faction.',
'Click Fusion Lab to try it out!'
].join('\n'), {
fontSize: '22px',
color: '#ffffff',
fontFamily: 'Audiowide',
align: 'center',
lineSpacing: 8
}).setOrigin(0.5, 0).setDepth(DEPTH + 1);
const tutorialElements = [overlay, btnBg, btnText, arrow, infoText];
btnBg.on('pointerdown', () => {
this.sound.play('sfx_menu_select', { volume: 0.7 });
tutorialElements.forEach(el => el.destroy());
this.scene.start('FusionScene');
});
}
_showCollectionIntroTutorial(save) {
this._showCollectionPhase1();
}
_showCollectionPhase1() {
const { width, height } = this.scale;
const DEPTH = 1000;
// Collection is index 3 (startY=310, spacing=90 → y=580)
const btnX = width / 2;
const btnY = 310 + 3 * 90; // 580
const btnHalfW = 200;
// Full-screen overlay — blocks all clicks including the Collection button
const overlay = this.add.rectangle(width / 2, height / 2, width, height, 0x000000, 0.78)
.setDepth(DEPTH).setInteractive();
// Duplicate Collection button — visual only, NOT interactive
const btnBg = this.add.rectangle(btnX, btnY, btnHalfW * 2, 65, 0x1a3a5c)
.setDepth(DEPTH + 1).setStrokeStyle(2, 0x4488ff);
const btnText = this.add.text(btnX, btnY, 'Collection', {
fontSize: '28px', color: '#ffffff', fontFamily: 'Audiowide'
}).setOrigin(0.5).setDepth(DEPTH + 1);
// Arrow to the right of the button, pointing left at it (◄)
const arrowX = btnX + btnHalfW + 70; // ~1230
const arrow = this.add.text(arrowX, btnY, '\u25C4', {
fontSize: '42px', color: '#ffd700'
}).setOrigin(0.5).setDepth(DEPTH + 1);
this.tweens.add({
targets: arrow,
x: arrowX - 14,
duration: 600,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
// Descriptive text to the right of the arrow
const textX = arrowX + 180; // ~1410
const text = this.add.text(textX, btnY - 70, [
'The Collection shows every card',
'you have ever acquired.',
'Browse by faction, rarity, or type',
'to review what you\'ve unlocked.'
].join('\n'), {
fontSize: '22px',
color: '#ffffff',
fontFamily: 'Audiowide',
align: 'center',
lineSpacing: 8,
wordWrap: { width: 460 }
}).setOrigin(0.5, 0).setDepth(DEPTH + 1);
// Continue button below text
const contBg = this.add.rectangle(textX, btnY + 130, 200, 46, 0x1a3a5c)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(2, 0x4488ff)
.setDepth(DEPTH + 1);
const contTxt = this.add.text(textX, btnY + 130, 'Continue', {
fontSize: '20px', color: '#ffffff', fontFamily: 'Audiowide'
}).setOrigin(0.5).setDepth(DEPTH + 1);
this.tweens.add({
targets: contBg,
alpha: { from: 0.7, to: 1 },
duration: 800,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
const els = [overlay, btnBg, btnText, arrow, text, contBg, contTxt];
contBg.on('pointerdown', () => {
this.sound.play('sfx_menu_select', { volume: 0.7 });
els.forEach(el => { if (el.scene) el.destroy(); });
this._showCollectionPhase2();
});
}
_showCollectionPhase2() {
const { width, height } = this.scale;
const DEPTH = 1000;
// Save/Restore buttons: BW=250, x=20+125=145, y=25 and y=65
// Area bounds: left=20, right=270, top=8, bottom=82
const areaLeft = 20;
const areaRight = 270;
const areaBottom = 90; // slightly generous
const areaCX = (areaLeft + areaRight) / 2; // 145
// Targeted dimming — leave top-left corner visible
const dimTopRight = this.add.rectangle(
(areaRight + width) / 2, areaBottom / 2,
width - areaRight, areaBottom,
0x000000, 0.78
).setDepth(DEPTH);
const dimBelow = this.add.rectangle(
width / 2, (areaBottom + height) / 2,
width, height - areaBottom,
0x000000, 0.78
).setDepth(DEPTH);
// Arrow just below the save/restore area, pointing up
const arrowY = areaBottom + 30; // 120
const arrow = this.add.text(areaCX, arrowY, '\u25B2', {
fontSize: '36px', color: '#ffd700'
}).setOrigin(0.5).setDepth(DEPTH + 1);
this.tweens.add({
targets: arrow,
y: arrowY - 12,
duration: 600,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
// Explanatory text below arrow
const text = this.add.text(areaCX, arrowY + 50, [
'Your game saves automatically in',
'your browser\'s local storage.',
'Use these buttons to save a backup',
'to your hard drive, or restore',
'a previously saved file.'
].join('\n'), {
fontSize: '18px',
color: '#ffffff',
fontFamily: 'Audiowide',
align: 'center',
lineSpacing: 6,
wordWrap: { width: 300 }
}).setOrigin(0.5, 0).setDepth(DEPTH + 1);
// Continue button — completes Stage 8
const contY = arrowY + 260;
const contBg = this.add.rectangle(areaCX, contY, 200, 46, 0x1a3a5c)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(2, 0x4488ff)
.setDepth(DEPTH + 1);
const contTxt = this.add.text(areaCX, contY, 'Continue', {
fontSize: '20px', color: '#ffffff', fontFamily: 'Audiowide'
}).setOrigin(0.5).setDepth(DEPTH + 1);
this.tweens.add({
targets: contBg,
alpha: { from: 0.7, to: 1 },
duration: 800,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
const els = [dimTopRight, dimBelow, arrow, text, contBg, contTxt];
contBg.on('pointerdown', () => {
this.sound.play('sfx_menu_select', { volume: 0.7 });
const save = this.registry.get('save');
TutorialManager.completeStage(save, TutorialManager.STAGES.COLLECTION_INTRO);
this.registry.set('save', save);
els.forEach(el => { if (el.scene) el.destroy(); });
});
}
_showDeckBuilderIntroTutorial(save) {
const { width, height } = this.scale;
const DEPTH = 1000;
// Deck Builder is index 2 in the button list (startY=310, spacing=90)
const btnX = width / 2;
const btnY = 310 + 2 * 90; // 490
// Dark overlay — blocks all clicks beneath
const overlay = this.add.rectangle(width / 2, height / 2, width, height, 0x000000, 0.78)
.setDepth(DEPTH)
.setInteractive();
// Duplicate Deck Builder button on top of overlay
const btnBg = this.add.rectangle(btnX, btnY, 400, 65, 0x1a3a5c)
.setDepth(DEPTH + 1)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(2, 0x4488ff);
const btnText = this.add.text(btnX, btnY, 'Deck Builder', {
fontSize: '28px', color: '#ffffff', fontFamily: 'Audiowide'
}).setOrigin(0.5).setDepth(DEPTH + 1);
btnBg.on('pointerover', () => { this.sound.play('sfx_menu_hover', { volume: 0.5 }); btnBg.setFillStyle(0x2a5a8c); });
btnBg.on('pointerout', () => btnBg.setFillStyle(0x1a3a5c));
// Pulsing arrow above button
const arrow = this.add.text(btnX, btnY - 60, '\u25BC', {
fontSize: '48px', color: '#ffd700'
}).setOrigin(0.5).setDepth(DEPTH + 1);
this.tweens.add({
targets: arrow,
y: btnY - 45,
duration: 600,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut'
});
// Instructional text
const infoText = this.add.text(btnX, btnY + 55, [
'The Deck Builder lets you customize your deck.',
'Add or remove cards from your collection,',
'choose your commander, and save your changes.',
'Click Deck Builder to explore it!'
].join('\n'), {
fontSize: '22px',
color: '#ffffff',
fontFamily: 'Audiowide',
align: 'center',
lineSpacing: 8
}).setOrigin(0.5, 0).setDepth(DEPTH + 1);
const tutorialElements = [overlay, btnBg, btnText, arrow, infoText];
btnBg.on('pointerdown', () => {
this.sound.play('sfx_menu_select', { volume: 0.7 });
tutorialElements.forEach(el => el.destroy());
this.scene.start('DeckBuilderScene');
});
}
_makeFullscreenButton(x, y) {
const getLabel = () => this.scale.isFullscreen ? '⛶ Exit Fullscreen' : '⛶ Toggle Fullscreen';
const bg = this.add.rectangle(x, y, 320, 50, 0x1a2a1a)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(2, 0x448844);
const text = this.add.text(x, y, getLabel(), {
fontSize: '20px', color: '#88cc88', fontFamily: 'Audiowide'
}).setOrigin(0.5);
bg.on('pointerover', () => { this.sound.play('sfx_menu_hover', { volume: 0.5 }); bg.setFillStyle(0x2a3f2a); });
bg.on('pointerout', () => bg.setFillStyle(0x1a2a1a));
bg.on('pointerdown', () => {
this.sound.play('sfx_menu_select', { volume: 0.7 });
if (this.scale.isFullscreen) {
this.scale.stopFullscreen();
} else {
this.scale.startFullscreen();
}
// Update label after a short delay to let the state change
this.time.delayedCall(100, () => text.setText(getLabel()));
});
}
}