- Implement `_animateCarapace` handler in the event switch to support the new carapace effect. - Update `_restoreBuffsForDisplay` to temporarily undo `hive_link` ATK gains, ensuring pre-battle animations display the correct pre-buff values. - Update `_reapplyBuffs` to re-apply `hive_link` ATK gains after state rendering, ensuring the data model is correct for subsequent animations like `animateBerserkGain`. - Update comments to reflect that `hive_link` is now included in the list of buffs temporarily undone for display purposes. |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||