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Brian Fertig 5b206fda33 feat: implement BattleResultScene with full post-battle flow
- Add new BattleResultScene to handle post-battle victory/defeat sequence
- Include animated terminal-style debrief with stats, rating, and card/commander unlocks
- Support dynamic commander videos (victory/defeated) with fallback placeholders
- Implement gold counter animation and card reveal system with rarity effects
- Add victory/defeat music assets and integrate into result flow

BattleScene changes:
- Track all battle events across turns for detailed post-battle stats
- Transition to BattleResultScene instead of showing inline results
- Preserve save logic (gold, cards, unlocks) in result scene transition

BootScene changes:
- Load victory/defeat music assets for result scene playback
2026-03-31 17:54:00 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets feat: implement BattleResultScene with full post-battle flow 2026-03-31 17:54:00 -06:00
data feat: update mission 030-037 content and balance adjustments 2026-03-31 11:49:08 -06:00
src feat: implement BattleResultScene with full post-battle flow 2026-03-31 17:54:00 -06:00
CLAUDE.md
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index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh
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