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Brian Fertig 1ca1b5bf80 feat(draft): implement alternating draft mode with dual-deck UI
- Add alternating draft where player and AI take turns picking commander then cards
- Implement shared card pool tracking with "taken" state overlays in card grid
- Introduce dual-deck panel showing both sides' budgets, commanders, and card lists
- Refactor AI draft logic into state machine with `_playerPick`, `_aiPickCommander`, and `_aiPickOneCard`
- Add status banner indicating whose turn it is, with pulsing animation on AI turns
- Adjust card skill values in `cards.json` (e.g., rally: 3→4, heal upgrades, strike boosts)
2026-04-02 21:04:25 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets feat: implement BattleResultScene with full post-battle flow 2026-03-31 17:54:00 -06:00
data feat(draft): implement alternating draft mode with dual-deck UI 2026-04-02 21:04:25 -06:00
src feat(draft): implement alternating draft mode with dual-deck UI 2026-04-02 21:04:25 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00