- Updated `SkillProcessor` to allow copying of `preBattle` and `on_attack` triggered skills in addition to `preAttack`, broadening the scope of the `hack` skill. - Fixed the `_animateDrainFire` call in `BattleScene` to pass the `fire.source` (attacker) as the first argument, ensuring the animation has access to the correct source entity. |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||