- Add 'smite' damage-over-time skill with single/all-target support and animation - Rename 'enfeeble' to 'hive_link' on xeno cards; add persistent ATK gain on death - Replace some enfeeble instances with new 'wound' skill (applied on_attack) - Adjust cleanse trigger from preBattle to postBattle, reduce values - Rebalance overcharge/fortify/heal/smite skill distributions across factions - Update all card flavor texts for thematic consistency and personality - Fix wound badge positioning and origin in CardObject display - Speed up strike/smite animations (2000→500ms, 500→250ms, etc.) - Add smiteFires to pre-battle event flow with restore/reapply logic |
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