[ { "name": "strike", "description": "Deal extra damage equal to value, ignoring armor.", "trigger": "on_attack", "category": "offense" }, { "name": "swipe", "description": "Attack all enemies simultaneously for attack + value damage.", "trigger": "on_attack", "category": "offense" }, { "name": "pierce", "description": "Reduce the target's effective armor by value when attacking.", "trigger": "on_attack", "category": "offense" }, { "name": "rupture", "description": "Apply rupture stacks to target. Each stack deals 1 damage at the start of the turn.", "trigger": "on_attack", "category": "offense" }, { "name": "berserk", "description": "On kill: permanently gain value attack power.", "trigger": "on_kill", "category": "offense" }, { "name": "siege", "description": "Deal value damage directly to the enemy commander, ignoring lane cards.", "trigger": "on_attack", "category": "offense" }, { "name": "rally", "description": "Grant a random allied assault card +value attack.", "trigger": "on_attack", "category": "support" }, { "name": "heal", "description": "Restore value HP to the most wounded ally.", "trigger": "on_attack", "category": "support" }, { "name": "protect", "description": "Grant a random ally +value armor.", "trigger": "on_attack", "category": "support" }, { "name": "jam", "description": "Prevent the target card from attacking for value turns.", "trigger": "on_attack", "category": "control" }, { "name": "enfeeble", "description": "Reduce target's attack by value permanently.", "trigger": "on_attack", "category": "control" }, { "name": "weaken", "description": "Reduce all of target's skill values by value.", "trigger": "on_attack", "category": "control" }, { "name": "tribute", "description": "Sacrifice the weakest ally to gain +3 attack permanently.", "trigger": "on_attack", "category": "special" }, { "name": "evolve", "description": "Transform this card into its evolved form if one exists.", "trigger": "on_attack", "category": "special" }, { "name": "mortar", "description": "Deal value damage to a random enemy card, ignoring lane positions.", "trigger": "on_attack", "category": "offense" }, { "name": "flurry", "description": "Passive: attack value additional times each turn.", "trigger": "passive", "category": "offense" }, { "name": "counter", "description": "When attacked, deal value damage back to the attacker.", "trigger": "on_defend", "category": "defense" }, { "name": "wall", "description": "Absorb value damage from incoming attacks.", "trigger": "passive", "category": "defense" }, { "name": "armored", "description": "Passive: reduce all incoming damage by value (in addition to armor).", "trigger": "passive", "category": "defense" }, { "name": "valor", "description": "If outnumbered, gain +value attack.", "trigger": "passive", "category": "offense" }, { "name": "legion", "description": "Gain +value attack for each other ally of the same faction.", "trigger": "passive", "category": "offense" } ]