[ { "name": "strike", "description": "Before attacking: fire a missile at the card directly across (or commander) for value damage (armor applies).", "allDescription": "Before attacking: fire missiles at ALL enemy cards for value damage each (armor applies). Commander only if no cards remain.", "trigger": "preAttack", "category": "offense", "supportsAll": true }, { "name": "swipe", "description": "Before attacking: slash through every enemy card and the commander for value damage, ignoring armor.", "trigger": "preAttack", "category": "offense" }, { "name": "pierce", "description": "Before attacking: Find a weakpoint to reduce the target's armor by value for this attack.", "allDescription": "Before attacking: reduce ALL enemy cards' armor by value for this attack.", "trigger": "preAttack", "category": "offense", "supportsAll": true }, { "name": "rupture", "description": "Apply rupture stacks to target. Each stack deals 1 damage at the start of the turn.", "allDescription": "Apply rupture stacks to ALL enemy cards. Each stack deals 1 damage at the start of the turn.", "trigger": "on_attack", "category": "offense", "supportsAll": true }, { "name": "berserk", "description": "On damage: RAGE! Permanently gain value attack power for this battle.", "trigger": "on_attack", "category": "offense" }, { "name": "siege", "description": "Before battle: launch siege missiles directly at the enemy commander for value damage (armor applies).", "trigger": "preBattle", "category": "offense" }, { "name": "rally", "description": "Grant a random allied assault card +value attack for this turn.", "allDescription": "Grant ALL allied assault cards +value attack for this turn.", "trigger": "preBattle", "category": "support", "supportsAll": true }, { "name": "heal", "description": "Restore value HP to the most wounded ally.", "allDescription": "Restore value HP to ALL wounded allies.", "trigger": "on_attack", "category": "support", "supportsAll": true }, { "name": "protect", "description": "Before battle: grant +value armor to self and adjacent lane cards. Removed after each turn.", "trigger": "preBattle", "category": "defense" }, { "name": "jam", "description": "Jam their signals! Reduce opponent skill abilities by value this turn, also has reduced effect on opponent neighbors.", "trigger": "on_attack", "category": "control" }, { "name": "enfeeble", "description": "Reduce target's attack by value for this turn.", "allDescription": "Reduce ALL enemy cards' attack by value. Restored after turn.", "trigger": "on_attack", "category": "control", "supportsAll": true }, { "name": "weaken", "description": "Reduce all of target's skill values by value.", "allDescription": "Reduce ALL enemy cards' skill values by value.", "trigger": "on_attack", "category": "control", "supportsAll": true }, { "name": "tribute", "description": "Sacrifice the weakest ally to gain +3 attack permanently.", "trigger": "on_attack", "category": "special" }, { "name": "evolve", "description": "Transform this card into its evolved form if one exists.", "trigger": "on_attack", "category": "special" }, { "name": "mortar", "description": "Before attacking: fire a mortar at a random enemy card for value damage (armor applies).", "allDescription": "Before attacking: fire mortars at ALL enemy cards for value damage each (armor applies).", "trigger": "preAttack", "category": "offense", "supportsAll": true }, { "name": "flurry", "description": "Passive: attack value additional times each turn.", "trigger": "passive", "category": "offense" }, { "name": "counter", "description": "When attacked, deal value damage back to the attacker.", "trigger": "on_defend", "category": "defense" }, { "name": "wall", "description": "Absorb value damage from incoming attacks.", "trigger": "passive", "category": "defense" }, { "name": "armored", "description": "Passive: reduce all incoming damage by value (in addition to armor).", "trigger": "passive", "category": "defense" }, { "name": "valor", "description": "If outnumbered, gain +value attack.", "trigger": "passive", "category": "offense" }, { "name": "legion", "description": "Gain +value attack for each other ally of the same faction.", "trigger": "passive", "category": "offense" }, { "name": "siphon", "description": "Before attacking: heal self for value HP (capped at max HP).", "trigger": "preAttack", "category": "support" }, { "name": "drain", "description": "Before battle: deal value damage to the opposing card or commander, ignoring armor. Heal self for the same amount.", "trigger": "preBattle", "category": "offense" }, { "name": "bloodpact", "description": "Before battle: lose value HP, permanently gain +value ATK.", "trigger": "preBattle", "category": "offense" }, { "name": "bloodrage", "description": "When below 50% HP, gain +value ATK (recalculated each attack).", "trigger": "passive", "category": "offense" } ]