Commit Graph

3 Commits

Author SHA1 Message Date
Brian Fertig 19e743c6f9 feat(combat): implement "Swipe" skill with sequential multi-target animation
- **Combat Logic**: Refactored `swipe` to trigger on `preAttack`, dealing damage to all enemy cards and the commander while ignoring armor. Updated `data/skills.json` and card definitions in `data/cards.json` accordingly.
- **Animation**: Added `_animateSwipeSequence` in `BattleScene.js`. The animation spawns a rotating sprite (index 20) that flies sequentially to each target, playing impact sounds (`sfx_swipe_02`) and triggering HP loss/death animations per target.
- **Assets**: Added new audio files (`swipe_01.mp3`, `swipe_02.mp3`) and UI images for factions (`bloodthirsty`, `imperial`, `raider`). Updated the attack spritesheet.
- **Collection Scene**: Overhauled `CollectionScene.js` with a modern UI featuring:
  - Filterable, scrollable card grid with hover tilt effects.
  - Interactive card selection showing a large showcase view.
  - CRT-style terminal that types out detailed card stats and skill descriptions character-by-character.
2026-03-14 17:05:46 -06:00
Brian Fertig 313d2548d9 feat: implement card leveling system and campaign progression
Adds a 5-level scaling system to all cards with progressively increasing stats and skill values. Introduces a campaign structure with unlock conditions, level requirements, and completion rewards that grant new cards and player level-ups.

Key changes:
- Refactored `data/cards.json` to use a `levels` array for stat progression
- Added `data/campaigns.json` defining 5 faction campaigns with mission lists and rewards
- Updated `CardManager.createInstance()` to accept a level parameter and resolve stats accordingly
- Implemented save migration (v1→v2) to track player level and unlocked campaigns
- Added `CampaignSelectScene` for browsing unlocked campaigns by faction/level
- Added `SkirmishSetupScene` allowing players to choose card levels for skirmishes
- Enhanced combat engine to pass level data to both player and AI decks
- Implemented visual animations for new skills: `enfeeble` (ATK reduction) and `jam` (skill suppression) with floating text feedback
- Updated UI components (Collection, Deck Builder, Store, Fusion) to display Level 1 stats by default
2026-03-14 13:00:16 -06:00
Brian Fertig 850a32c33f feat: Add sound effects for battle actions and menu interactions
Integrate audio feedback across the game by adding new SFX assets and loading them in `BootScene`. Key changes include:
- Added 12 new sound effect files (attacks, abilities, UI) and a main menu music track.
- Implemented SFX playback in `BattleScene` for actions like attacks, counters, mortar/strike/siege/pierce fires, buffs (rally), shields (protect), damage, destructions, and legendary card plays.
- Stopped main menu music during battles to avoid audio overlap and resumed it upon returning to `MainMenuScene`.
- Added hover and select sounds for UI buttons in `MainMenuScene`.
- Fixed deck composition in `DeckManager` by removing one 'imp_trooper_1' from the starter deck.
2026-03-14 08:47:26 -06:00