feat(skirmish): unlock all levels for testing by removing level restriction logic

This commit is contained in:
Brian Fertig 2026-04-04 13:20:06 -06:00
parent 3e8c4ab7b8
commit 9d77149b41
1 changed files with 1 additions and 3 deletions

View File

@ -28,11 +28,10 @@ export class SkirmishSetupScene extends Phaser.Scene {
}).setOrigin(0.5); }).setOrigin(0.5);
this.levelButtons = []; this.levelButtons = [];
const maxLevel = save.level || 1;
for (let lv = 1; lv <= 5; lv++) { for (let lv = 1; lv <= 5; lv++) {
const bx = width / 2 + (lv - 3) * 120; const bx = width / 2 + (lv - 3) * 120;
const by = 280; const by = 280;
const available = lv <= maxLevel; const available = true;
const isSelected = lv === this.selectedLevel; const isSelected = lv === this.selectedLevel;
const bg = this.add.rectangle(bx, by, 90, 55, isSelected ? 0x2a5a8c : (available ? 0x1a3a5c : 0x222222)) const bg = this.add.rectangle(bx, by, 90, 55, isSelected ? 0x2a5a8c : (available ? 0x1a3a5c : 0x222222))
@ -119,7 +118,6 @@ export class SkirmishSetupScene extends Phaser.Scene {
} }
_refreshSelectors() { _refreshSelectors() {
const maxLevel = (this.registry.get('save')?.level) || 1;
const diffColors = { const diffColors = {
Easy: 0x226622, Medium: 0x1a3a5c, Hard: 0x663322, Legendary: 0x664400 Easy: 0x226622, Medium: 0x1a3a5c, Hard: 0x663322, Legendary: 0x664400
}; };