feat(skirmish): unlock all levels for testing by removing level restriction logic
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@ -28,11 +28,10 @@ export class SkirmishSetupScene extends Phaser.Scene {
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}).setOrigin(0.5);
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}).setOrigin(0.5);
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this.levelButtons = [];
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this.levelButtons = [];
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const maxLevel = save.level || 1;
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for (let lv = 1; lv <= 5; lv++) {
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for (let lv = 1; lv <= 5; lv++) {
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const bx = width / 2 + (lv - 3) * 120;
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const bx = width / 2 + (lv - 3) * 120;
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const by = 280;
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const by = 280;
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const available = lv <= maxLevel;
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const available = true;
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const isSelected = lv === this.selectedLevel;
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const isSelected = lv === this.selectedLevel;
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const bg = this.add.rectangle(bx, by, 90, 55, isSelected ? 0x2a5a8c : (available ? 0x1a3a5c : 0x222222))
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const bg = this.add.rectangle(bx, by, 90, 55, isSelected ? 0x2a5a8c : (available ? 0x1a3a5c : 0x222222))
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@ -119,7 +118,6 @@ export class SkirmishSetupScene extends Phaser.Scene {
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}
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}
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_refreshSelectors() {
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_refreshSelectors() {
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const maxLevel = (this.registry.get('save')?.level) || 1;
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const diffColors = {
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const diffColors = {
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Easy: 0x226622, Medium: 0x1a3a5c, Hard: 0x663322, Legendary: 0x664400
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Easy: 0x226622, Medium: 0x1a3a5c, Hard: 0x663322, Legendary: 0x664400
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};
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};
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