Updated Store Tutorial Gold Qualifier
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307704b90d
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@ -977,7 +977,7 @@ export class BattleResultScene extends Phaser.Scene {
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// Stage 5 tutorial redirect: if player has enough gold and hasn't seen store tutorial yet
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// Stage 5 tutorial redirect: if player has enough gold and hasn't seen store tutorial yet
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const save = this.registry.get('save');
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const save = this.registry.get('save');
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const needsStoreTutorial = save.gold > 400 &&
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const needsStoreTutorial = save.gold >= 400 &&
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!TutorialManager.isStageComplete(save, TutorialManager.STAGES.STORE_INTRO);
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!TutorialManager.isStageComplete(save, TutorialManager.STAGES.STORE_INTRO);
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if (needsStoreTutorial) {
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if (needsStoreTutorial) {
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this.scene.start('MainMenuScene');
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this.scene.start('MainMenuScene');
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@ -144,7 +144,7 @@ export class MainMenuScene extends Phaser.Scene {
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if (!TutorialManager.isStageComplete(save, TutorialManager.STAGES.CAMPAIGN_INTRO)) {
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if (!TutorialManager.isStageComplete(save, TutorialManager.STAGES.CAMPAIGN_INTRO)) {
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this._showCampaignIntroTutorial(save);
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this._showCampaignIntroTutorial(save);
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} else if (
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} else if (
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save.gold > 400 &&
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save.gold >= 400 &&
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!TutorialManager.isStageComplete(save, TutorialManager.STAGES.STORE_INTRO)
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!TutorialManager.isStageComplete(save, TutorialManager.STAGES.STORE_INTRO)
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) {
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) {
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this._showStoreIntroTutorial(save);
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this._showStoreIntroTutorial(save);
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@ -542,7 +542,7 @@ export class StoreScene extends Phaser.Scene {
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_showTutorial() {
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_showTutorial() {
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if (TutorialManager.isStageComplete(this.save, TutorialManager.STAGES.STORE_INTRO)) return;
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if (TutorialManager.isStageComplete(this.save, TutorialManager.STAGES.STORE_INTRO)) return;
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if (this.save.gold <= 400) return;
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if (this.save.gold < 400) return;
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const { width, height } = this.scale;
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const { width, height } = this.scale;
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const DEPTH = 1000;
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const DEPTH = 1000;
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