Encrypted Saves

This commit is contained in:
Brian Fertig 2026-03-15 13:38:58 -06:00
parent 46524c6f6b
commit 4c0e7eb77c
1 changed files with 120 additions and 0 deletions

View File

@ -1,3 +1,5 @@
import { SaveManager } from '../managers/SaveManager.js';
export class MainMenuScene extends Phaser.Scene { export class MainMenuScene extends Phaser.Scene {
constructor() { super('MainMenuScene'); } constructor() { super('MainMenuScene'); }
@ -120,6 +122,9 @@ export class MainMenuScene extends Phaser.Scene {
// Fullscreen toggle — utility button, visually distinct // Fullscreen toggle — utility button, visually distinct
const fsY = startY + buttons.length * spacing + 20; const fsY = startY + buttons.length * spacing + 20;
this._makeFullscreenButton(width / 2, fsY); this._makeFullscreenButton(width / 2, fsY);
// Save / Restore — subtle utility buttons, upper-left
this._makeSaveRestoreButtons();
} }
_makeButton(x, y, label, callback) { _makeButton(x, y, label, callback) {
@ -138,6 +143,121 @@ export class MainMenuScene extends Phaser.Scene {
return { bg, text }; return { bg, text };
} }
// ── Save file obfuscation ─────────────────────────────────────────────────
// XOR-cipher + Base64. Not cryptographically secure, but the exported file
// contains no readable JSON, making casual hand-editing impractical.
// The key lives in client code so a determined reverse-engineer could decode
// it — the goal is to deter accidental or casual cheating, not prevent it.
_encodeData(obj) {
const K = 'TE::v1::TyrantsEdge::SaveKey';
const s = JSON.stringify(obj);
let r = '';
for (let i = 0; i < s.length; i++) {
r += String.fromCharCode(s.charCodeAt(i) ^ K.charCodeAt(i % K.length));
}
return btoa(r);
}
_decodeData(str) {
// Try obfuscated format first, fall back to plain JSON for legacy files.
try {
const K = 'TE::v1::TyrantsEdge::SaveKey';
const s = atob(str.trim());
let r = '';
for (let i = 0; i < s.length; i++) {
r += String.fromCharCode(s.charCodeAt(i) ^ K.charCodeAt(i % K.length));
}
return JSON.parse(r);
} catch {
return JSON.parse(str); // plain JSON (old save files)
}
}
_makeSaveRestoreButtons() {
const BW = 250, BH = 34, x = 20 + BW / 2;
// ── Save to Drive ──
const saveBg = this.add.rectangle(x, 25, BW, BH, 0x000000, 0.55)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(1, 0x336633);
this.add.text(x, 25, '💾 Save Game to Your Drive', {
fontSize: '14px', color: '#669966'
}).setOrigin(0.5);
saveBg.on('pointerover', () => saveBg.setStrokeStyle(1, 0x55aa55));
saveBg.on('pointerout', () => saveBg.setStrokeStyle(1, 0x336633));
saveBg.on('pointerdown', () => {
try {
const data = this.registry.get('save');
const blob = new Blob([this._encodeData(data)], { type: 'application/octet-stream' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'tyrants-edge-save.te';
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
this._showStatusMsg('Save file downloaded!', '#66bb66');
} catch (e) {
this._showStatusMsg('Save failed.', '#bb4444');
}
});
// ── Restore from File ──
const restoreBg = this.add.rectangle(x, 65, BW, BH, 0x000000, 0.55)
.setInteractive({ useHandCursor: true })
.setStrokeStyle(1, 0x334466);
this.add.text(x, 65, '📂 Restore Game from File', {
fontSize: '14px', color: '#6688aa'
}).setOrigin(0.5);
restoreBg.on('pointerover', () => restoreBg.setStrokeStyle(1, 0x5577bb));
restoreBg.on('pointerout', () => restoreBg.setStrokeStyle(1, 0x334466));
restoreBg.on('pointerdown', () => {
const input = document.createElement('input');
input.type = 'file';
input.accept = '.te,.json,application/octet-stream,application/json';
input.style.display = 'none';
document.body.appendChild(input);
input.onchange = (e) => {
const file = e.target.files[0];
document.body.removeChild(input);
if (!file) return;
const reader = new FileReader();
reader.onload = (evt) => {
try {
const restored = this._decodeData(evt.target.result);
// Basic sanity check
if (typeof restored !== 'object' || !restored.collection) throw new Error();
SaveManager.save(restored);
this.registry.set('save', restored);
this._showStatusMsg('Restored! Reloading...', '#66bb66');
this.time.delayedCall(1200, () => this.scene.restart());
} catch {
this._showStatusMsg('Invalid save file.', '#bb4444');
}
};
reader.readAsText(file);
};
input.click();
});
}
_showStatusMsg(msg, color) {
if (this._statusMsg) this._statusMsg.destroy();
this._statusMsg = this.add.text(145, 95, msg, {
fontSize: '13px', color
}).setOrigin(0.5, 0);
this.time.delayedCall(3000, () => {
if (this._statusMsg) { this._statusMsg.destroy(); this._statusMsg = null; }
});
}
_makeFullscreenButton(x, y) { _makeFullscreenButton(x, y) {
const getLabel = () => this.scale.isFullscreen ? '⛶ Exit Fullscreen' : '⛶ Toggle Fullscreen'; const getLabel = () => this.scale.isFullscreen ? '⛶ Exit Fullscreen' : '⛶ Toggle Fullscreen';