adjusted hacked strike damage

This commit is contained in:
Brian Fertig 2026-03-21 20:12:55 -06:00
parent ff4a7eebf0
commit 440662df72
1 changed files with 2 additions and 1 deletions

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@ -844,7 +844,8 @@ export class CombatEngine {
const hackFires = []; const hackFires = [];
const _enemySide = pending.side === 'player' ? 'opponent' : 'player'; const _enemySide = pending.side === 'player' ? 'opponent' : 'player';
for (const copied of hackCtx.hackCopiedSkills) { for (const copied of hackCtx.hackCopiedSkills) {
const syntheticSkill = { ...copied, value: hackSkill.value }; const strikeMultiplied = copied.name === 'strike';
const syntheticSkill = { ...copied, value: strikeMultiplied ? hackSkill.value * 3 : hackSkill.value };
const ctx2 = { rng: this.rng, enemyCommander: pending.enemyCommander, enemyLaneCards: pending.enemyLanes }; const ctx2 = { rng: this.rng, enemyCommander: pending.enemyCommander, enemyLaneCards: pending.enemyLanes };
this.skillProcessor.process(syntheticSkill, pending.attacker, pending.target, liveAllies, liveEnemies, ctx2); this.skillProcessor.process(syntheticSkill, pending.attacker, pending.target, liveAllies, liveEnemies, ctx2);
// Process results same as normal preAttack skills // Process results same as normal preAttack skills