A Jewel Matching game with multiple levels, spritesheets and difficulties.
https://brianfertig.com/games/the-jewel-weaver/
- Increased starting rows from 2 to 5 for larger initial grid - Added selectedJewel and swapWithJewel properties for tracking selections - Enhanced world bounds to provide better collision detection area - Implemented click handling for jewels with selection/deselection logic - Added adjacent jewel checking and swapping functionality with animations - Included visual feedback through scaling tweens when selecting jewels - Implemented isSwapping flag to prevent concurrent interactions during swaps - Disabled interactivity during swap animations and re-enabled afterward - Removed gravity from arcade physics for puzzle game behavior The changes implement core gameplay mechanics for a match-three style puzzle game where players can select jewels, check adjacency, and swap positions with visual feedback. |
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| .continue/rules | ||
| assets | ||
| src | ||
| index.html | ||
| start_web.bat | ||