Added wizard assets
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@ -815,7 +815,7 @@ export class GameScene extends Phaser.Scene {
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// When all jewels have dropped, check for new matches
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// When all jewels have dropped, check for new matches
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if (droppedCount === jewelsToDrop.length) {
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if (droppedCount === jewelsToDrop.length) {
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this.time.delayedCall(200, () => {
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this.time.delayedCall(400, () => {
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this.isDropping = false;
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this.isDropping = false;
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// Check for new matches after dropping
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// Check for new matches after dropping
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this.checkMatches();
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this.checkMatches();
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@ -37,7 +37,7 @@ export const LEVEL_CONFIG = {
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moveInterval: 10000,
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moveInterval: 10000,
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ally: 'surfer',
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ally: 'surfer',
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spritePlus: 5,
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spritePlus: 5,
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gridColor: 0xFFFFFF
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gridColor: 0xffc39f
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},
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},
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6: {
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6: {
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numberOfJewels: 6,
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numberOfJewels: 6,
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@ -45,7 +45,7 @@ export const LEVEL_CONFIG = {
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moveInterval: 10000,
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moveInterval: 10000,
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ally: 'surfer',
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ally: 'surfer',
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spritePlus: 5,
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spritePlus: 5,
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gridColor: 0xFFFFFF
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gridColor: 0xffa169
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},
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},
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7: {
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7: {
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numberOfJewels: 6,
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numberOfJewels: 6,
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@ -53,7 +53,7 @@ export const LEVEL_CONFIG = {
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moveInterval: 9500,
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moveInterval: 9500,
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ally: 'surfer',
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ally: 'surfer',
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spritePlus: 5,
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spritePlus: 5,
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gridColor: 0xFFFFFF
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gridColor: 0xff8236
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},
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},
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8: {
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8: {
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numberOfJewels: 6,
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numberOfJewels: 6,
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