diff --git a/assets/bear-excited.mp4 b/assets/bear-excited.mp4 new file mode 100644 index 0000000..95386f0 Binary files /dev/null and b/assets/bear-excited.mp4 differ diff --git a/assets/bear-match.mp4 b/assets/bear-match.mp4 new file mode 100644 index 0000000..487d30b Binary files /dev/null and b/assets/bear-match.mp4 differ diff --git a/assets/bear-pleased.mp4 b/assets/bear-pleased.mp4 new file mode 100644 index 0000000..81de3b0 Binary files /dev/null and b/assets/bear-pleased.mp4 differ diff --git a/assets/bear-resting.mp4 b/assets/bear-resting.mp4 new file mode 100644 index 0000000..df6a569 Binary files /dev/null and b/assets/bear-resting.mp4 differ diff --git a/assets/level-complete.mp3 b/assets/level-complete.mp3 new file mode 100644 index 0000000..f4f0995 Binary files /dev/null and b/assets/level-complete.mp3 differ diff --git a/assets/militaryBear.png b/assets/militaryBear.png new file mode 100644 index 0000000..4c8d1a8 Binary files /dev/null and b/assets/militaryBear.png differ diff --git a/src/GameScene.js b/src/GameScene.js index ba21795..ea67958 100644 --- a/src/GameScene.js +++ b/src/GameScene.js @@ -56,6 +56,7 @@ export class GameScene extends Phaser.Scene { // Music this.load.audio('clear', 'assets/clear.mp3'); this.load.audio('level-up', 'assets/level-up.mp3'); + this.load.audio('level-complete', 'assets/level-complete.mp3'); this.load.audio('switch', 'assets/switch.mp3'); this.load.audio('game-over', 'assets/game-over-boom.mp3'); this.load.audio('countdown', 'assets/countdown.mp3'); @@ -1015,6 +1016,7 @@ export class GameScene extends Phaser.Scene { this.moveInterval = newLevel.moveInterval; this.LevelText.setText(`Level: ${this.level}`); this.sound.play('level-up'); + this.sound.play('level-complete'); if (this.ally !== newLevel.ally) { this.sound.play(`${this.ally}-outro`);