Adds a new "zone exit" phase that triggers after all waves in a zone are cleared: - Listens for `zone-waves-complete` event to start the exit sequence. - Displays blinking arrows on all screen edges and a "ZONE CLEARED" prompt. - Disables world bounds to allow the player to walk off-screen. - Detects when the player crosses an edge and triggers a transition: - Shows a white flash animation. - Respawns the player on the opposite edge, maintaining their lateral position. - Re-enables world bounds and starts the next zone via `WaveManager.startNextZone()`. Refactors `WaveManager` to defer zone advancement until the player exits, ensuring a smoother flow between zones. |
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| .. | ||
| data | ||
| entities | ||
| scenes | ||
| systems | ||
| ui | ||
| main.js | ||