overrun/js/entities/enemies
Brian Fertig e0a6e6d116 Add grid-based death pulse visual effect for enemies 2026-03-07 18:53:47 -07:00
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BaseEnemy.js Add grid-based death pulse visual effect for enemies 2026-03-07 18:53:47 -07:00
BomberEnemy.js Refactor BomberEnemy to support distinct explosion behaviors for proximity vs death triggers 2026-03-07 18:08:45 -07:00
ChaseEnemy.js Add grid-based death pulse visual effect for enemies 2026-03-07 18:53:47 -07:00
ShooterEnemy.js refactor(enemies): replace geometric bodies with sprite-based rendering 2026-03-07 15:55:49 -07:00
SprayerEnemy.js Add Zones 3-6 with new enemy types (SprayerEnemy, BomberEnemy) and enhanced barrier interaction 2026-03-07 17:55:19 -07:00
SwarmerEnemy.js refactor(enemies): replace geometric bodies with sprite-based rendering 2026-03-07 15:55:49 -07:00