overrun/js
Brian Fertig 802f11430c Refactor BomberEnemy to support distinct explosion behaviors for proximity vs death triggers 2026-03-07 18:08:45 -07:00
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data Add Zones 3-6 with new enemy types (SprayerEnemy, BomberEnemy) and enhanced barrier interaction 2026-03-07 17:55:19 -07:00
entities Refactor BomberEnemy to support distinct explosion behaviors for proximity vs death triggers 2026-03-07 18:08:45 -07:00
scenes Add barrier system with edge traps and interior obstacles 2026-03-07 16:44:05 -07:00
systems Add Zones 3-6 with new enemy types (SprayerEnemy, BomberEnemy) and enhanced barrier interaction 2026-03-07 17:55:19 -07:00
ui refactor(enemies): replace geometric bodies with sprite-based rendering 2026-03-07 15:55:49 -07:00
main.js intial commit 2026-03-07 11:40:57 -07:00