overrun/js/scenes
Brian Fertig 0a24272c88 Add barrier system with edge traps and interior obstacles
- Introduce `BarrierManager` to handle neon cyberpunk-style barriers on screen edges and optional interior obstacles.
- Edge barriers blink in after a short delay, trap the player if they are inside when solidified (instant death + respawn), and explode when zone waves complete to allow exit.
- Interior barriers block enemies but not the player, adding tactical depth to arena layouts.
- Update `zones.json` with `interiorBarriers` config per zone.
- Adjust player/enemy sprite depths for correct rendering order relative to barriers.
- Integrate barrier collision into physics: player vs all barriers, enemies vs interior only; bullets destroyed on contact with any barrier.
- Refactor zone transitions and exit logic to coordinate barrier activation/destruction animations.
2026-03-07 16:44:05 -07:00
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GameOverScene.js intial commit 2026-03-07 11:40:57 -07:00
GameScene.js Add barrier system with edge traps and interior obstacles 2026-03-07 16:44:05 -07:00
IntroScene.js intial commit 2026-03-07 11:40:57 -07:00