import { BaseEnemy } from './BaseEnemy.js'; export class ChaseEnemy extends BaseEnemy { constructor(scene, x, y, player) { super(scene, x, y, player, { color: 0xff4444, radius: 14, hp: 40, speed: 80, xp: 15, contactDamage: 12, }); } update(delta) { super.update(delta); const angle = Phaser.Math.Angle.Between(this.x, this.y, this.player.x, this.player.y); this.body.body.setVelocity( Math.cos(angle) * this.speed, Math.sin(angle) * this.speed ); } }