- The last escort leaving the screen (encounter over without a kill) now calls `_setActive()`, which flips `active` to false and emits `onActiveChange`. - Previously only kills triggered the flip, so GameScene's deck/soundtrack swap (`_setCombatBar`) never ran on a break-off ending. - Add a test asserting the `true→false` active flip when the last escort is culled off-screen. |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||