- SaveManager gains softGet/softPut/softClear and an optional `soft` field in the bank blob, invisible to listSlots/filledCount but counted by hasAny/latest/exportAll. - latest() now considers the soft record as a Continue target, winning only on a strictly newer timestamp (a same-moment manual slot stays the pick); a soft winner reports slot null. - SurfaceScene auto-snapshots via captureState on launch and calls softPut in a try/catch so a save failure never blocks take-off. - MenuScene logs "auto" instead of a numeric slot when resuming the soft record. - Tests cover soft round-trip, Continue eligibility, latest tie-breaking vs manual slots, persistence across managers, softClear, and exportAll inclusion. |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| player | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| skills | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||