orbit/dev
Brian Fertig fbd0e56f1f Extract shared decode scramble and apply it to the system dossier HUD
- New `js/utils/Decode.js` with a pure `ScrambleDecode` class plus
  `DECODE_CHARS`, `DECODE_DURATION`, and a per-line `decodeDur()` helper,
  so one effect serves both scenes.
- MenuScene now delegates its seed scramble to the shared utility instead
  of inlining the reveal math and alphabet.
- GameScene's system dossier types itself in on arrival: each line starts
  empty and decodes left-to-right, staggered top-to-bottom, with the
  timeline anchored on the first update frame; state self-clears once all
  lines settle so `update()` pays nothing afterward.
- Add Node dev tests for the shared effect contract (`dev/decode.test.mjs`)
  and for the real GameScene dossier decode against actual galaxy/report
  data with a stubbed scene (`dev/system-hud.test.mjs`).
- Document both new test commands in the README and update the planets
  PSD asset.
2026-09-04 09:52:05 -06:00
..
asteroids.test.mjs Fix asteroid rock overlap and add distinct compass color for clusters 2026-09-04 08:45:28 -06:00
cdp-eval.mjs
cdpshot.mjs
decode.test.mjs Extract shared decode scramble and apply it to the system dossier HUD 2026-09-04 09:52:05 -06:00
discovery.test.mjs Rework solar system layout to orbit rings with minSpacing/maxNeighbor ru 2026-09-03 23:01:47 -06:00
galaxy.test.mjs Give the home world a real name from the bank, and show object names on the compass 2026-09-03 22:41:06 -06:00
planet.test.mjs
research-builds.test.mjs
ship-behavior.test.mjs Replace procedural ship sprite with spritesheet art and facing offset 2026-09-03 21:40:33 -06:00
smoke-game.mjs Add asteroid clusters as discoverable, solid objects in each star system 2026-09-04 08:34:55 -06:00
starfield.test.mjs
system-hud.test.mjs Extract shared decode scramble and apply it to the system dossier HUD 2026-09-04 09:52:05 -06:00
test-game.html
tether.test.mjs Add the tether: the player's range, a level-1 zone (5120 px) with a glitchy barrier rim 2026-09-03 22:03:29 -06:00