orbit/dev
Brian Fertig a1db1cc672 Give the home world a real name from the bank, and show object names on the compass
Two small naming/labeling fixes:

1. The home planet was always the generic "Terra". It now takes the first
   name off the STARTING system's planet-name deck (SystemGenerator), so it
   reads as a real place and can never clash with one of that system's
   planets. Stored as content.homeName (only the starting system has one);
   the old planets.homeName stays as a fallback. Used for the compass
   home chip and the tether anchor label.

2. Confirmed/sharpened the compass name tag: each discovered off-screen
   object's arrow chip already renders TYPE + NAME — now the home world
   shows its bank name too (e.g. "HOME WORLD · ESHKAELURA").

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-03 22:41:06 -06:00
..
cdp-eval.mjs
cdpshot.mjs Add command deck UI and research/build data layer 2026-09-03 20:33:04 -06:00
discovery.test.mjs Add compass autopilot: clicking a name tag sends the ship to that world 2026-09-03 20:59:43 -06:00
galaxy.test.mjs Give the home world a real name from the bank, and show object names on the compass 2026-09-03 22:41:06 -06:00
planet.test.mjs
research-builds.test.mjs Add CRT scanlines and RGB pull-apart to the command deck 2026-09-03 20:42:33 -06:00
ship-behavior.test.mjs Replace procedural ship sprite with spritesheet art and facing offset 2026-09-03 21:40:33 -06:00
smoke-game.mjs Add the tether: the player's range, a level-1 zone (5120 px) with a glitchy barrier rim 2026-09-03 22:03:29 -06:00
starfield.test.mjs
test-game.html
tether.test.mjs Add the tether: the player's range, a level-1 zone (5120 px) with a glitchy barrier rim 2026-09-03 22:03:29 -06:00