- Mining now fires `onDepleted` when a cluster's last rock is consumed; GameScene splices the depleted cluster out of world entities, solids, content record, and map chart, then records its id for persistence - SaveData captures/restores `depletedClusters` so mined-out fields stay gone across save/load (legacy saves default to empty set) - Change station compass color from red (#ff4d5e) to bright purple (#c84dff) in data and all UI references - ResearchWindow: thicken tech-tree edges to 3px core + wide glow, add crawling dash animation on unpowered links, endpoint socket dots, and a comet-trail pulse on powered edges |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||