- Stamp `closedByButtonAt` in `SkillWindow.close()` so the scene can tell a console ✕ click apart from a world click on the same frame. - Add a 20ms guard in `GameScene` that suppresses the fly-here action when the close just fired, matching the mining menu and comms panel contract. |
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|---|---|---|
| .. | ||
| shop | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| ClassWindow.js | ||
| CombatBar.js | ||
| CommsBox.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CreditsHud.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| ExploreBar.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| JobBoardWindow.js | ||
| LevelUpMarquee.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| PerimeterShimmer.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| ShimmerCue.js | ||
| ShipWindow.js | ||
| SignalCompass.js | ||
| SkillWindow.js | ||
| SlotCard.js | ||
| Toast.js | ||
| VignetteWindow.js | ||