orbit/js/ui
Brian Fertig f45e3d1cfd Close sub-menu on click-outside and guard compass autopilot during dismi
- GameScene now closes the menu sub-bar for any pointerdown outside it
  instead of only swallowing clicks that land on the panel, so world, deck,
  HUD, and compass taps all dismiss without triggering fly-here, dossier,
  or navigation side effects.
- autopilotTo() bails while the bar is open or closing, preventing a
  racing compass chip click from navigating after it just dismissed the bar.
- Add MenuSubBar.closing getter so callers can detect the close animation
  state and treat the bar as input-dead during that window.
- Ship a headless CDP test (dev/clickout-test.html/.mjs) that drives the
  real Phaser input pipeline to verify every dismiss path, button firing,
  re-openability, and the autopilot guard.
2026-09-04 13:26:45 -06:00
..
ActionBar.js Simplify action bar slots to label-only buttons 2026-09-04 09:12:03 -06:00
ConfirmOverlay.js Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
CyberShape.js
DiscoveryCompass.js
GlitchText.js
MenuButton.js Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
MenuSubBar.js Close sub-menu on click-outside and guard compass autopilot during dismi 2026-09-04 13:26:45 -06:00
SavePanel.js Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
SlotCard.js Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
Toast.js Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00