orbit/dev
Brian Fertig f45e3d1cfd Close sub-menu on click-outside and guard compass autopilot during dismi
- GameScene now closes the menu sub-bar for any pointerdown outside it
  instead of only swallowing clicks that land on the panel, so world, deck,
  HUD, and compass taps all dismiss without triggering fly-here, dossier,
  or navigation side effects.
- autopilotTo() bails while the bar is open or closing, preventing a
  racing compass chip click from navigating after it just dismissed the bar.
- Add MenuSubBar.closing getter so callers can detect the close animation
  state and treat the bar as input-dead during that window.
- Ship a headless CDP test (dev/clickout-test.html/.mjs) that drives the
  real Phaser input pipeline to verify every dismiss path, button firing,
  re-openability, and the autopilot guard.
2026-09-04 13:26:45 -06:00
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asteroids.test.mjs
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cdp-eval.mjs
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cdp-firefox.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
cdpshot.mjs
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clickout-test.html Close sub-menu on click-outside and guard compass autopilot during dismi 2026-09-04 13:26:45 -06:00
clickout-test.mjs Close sub-menu on click-outside and guard compass autopilot during dismi 2026-09-04 13:26:45 -06:00
decode.test.mjs
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discovery.test.mjs
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galaxy.test.mjs
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planet.test.mjs
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research-builds.test.mjs
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saves-ui-test.html Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
saves-ui-test.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
saves.test.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
ship-behavior.test.mjs
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smoke-game.mjs
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starfield.test.mjs
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system-hud.test.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
test-game.html
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tether.test.mjs
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wdshot.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00