orbit/js/main.js

43 lines
1.3 KiB
JavaScript

import Phaser from './vendor/phaser.js';
import { config } from './config/Config.js';
import { ConfigLoader } from './config/ConfigLoader.js';
import { createGameConfig } from './config/GameConfig.js';
import { MenuScene } from './scenes/MenuScene.js';
import { GameScene } from './scenes/GameScene.js';
/**
* Orbit — entry point.
*
* 1. Load config JSON (data/manifest.json → data/*.json)
* 2. Initialize the global config singleton
* 3. Build the Phaser game config and attach the scenes
* 4. Boot
*/
async function boot() {
const data = await ConfigLoader.load();
config.init(data);
const gameConfig = createGameConfig();
gameConfig.scene = [MenuScene, GameScene];
const game = new Phaser.Game(gameConfig);
// Handy for console debugging.
window.game = game;
window.config = config;
console.info(
`%c${config.get('game.name', 'Orbit')} %c${config.get('game.version', '')}`,
'font-weight:bold;font-size:14px',
'color:#8fa0c9',
);
}
boot().catch((err) => {
console.error(err);
const pre = document.createElement('pre');
pre.style.cssText =
'color:#ff9b9b;font:14px/1.6 monospace;padding:2rem;white-space:pre-wrap;margin:0';
pre.textContent = `Failed to start Orbit:\n${(err && (err.stack || err.message)) || err}`;
document.body.appendChild(pre);
});