orbit/assets/images
Brian Fertig 4fd1f05359 Bump tether radius growth to 2× and refresh HUD on build completion
- Change radiusGrowth from 1.25 to 2.0 so level N doubles the previous
  level (L2 = 10240, L3 = 20480, L4 = 40960 px)
- Update all data descriptions, docs, and test defaults to match
- Add refreshHudTetherLevel() in SurfaceScene so the HUD line re-decodes
  when a tether build completes while on-surface
- Rename rocky-planet-02 asset (typo fix), add 03-a/03-b variants,
  point rocky frames at indices 6–8 in planets.json
- Add dev/tether-flow harness to exercise the full L2 build flow end-to-end
2026-09-05 19:52:54 -06:00
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originals Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
asteroids.png
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asteroids.psd
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planets.png Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
planets.psd Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
ships-player.png
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ships-player.psd
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