orbit/js/entities
Brian Fertig ec7671d0cb Add asteroid clusters as discoverable, solid objects in each star system
- Generate 4–8 rock groups per system with seeded placement, spacing, and slow tumble/drift motion driven by data/asteroids.json
- Add AsteroidCluster entity (Phaser container) with halo, dust motes, per-rock spins, and ship keep-out collision reusing Planet.resolve
- Integrate clusters into GameScene: load spritesheet, constrain ship post-physics, include in click-to-fly/autopilot/discovery/compass
- Synthesise unique cluster names via NameGenerator.asteroid (syllables + field suffix)
- Add dev test suite and ?seed= param for deterministic galaxy generation
2026-09-04 08:34:55 -06:00
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AsteroidCluster.js Add asteroid clusters as discoverable, solid objects in each star system 2026-09-04 08:34:55 -06:00
Planet.js
Ship.js Replace procedural ship sprite with spritesheet art and facing offset 2026-09-03 21:40:33 -06:00