orbit/dev
Brian Fertig ec7671d0cb Add asteroid clusters as discoverable, solid objects in each star system
- Generate 4–8 rock groups per system with seeded placement, spacing, and slow tumble/drift motion driven by data/asteroids.json
- Add AsteroidCluster entity (Phaser container) with halo, dust motes, per-rock spins, and ship keep-out collision reusing Planet.resolve
- Integrate clusters into GameScene: load spritesheet, constrain ship post-physics, include in click-to-fly/autopilot/discovery/compass
- Synthesise unique cluster names via NameGenerator.asteroid (syllables + field suffix)
- Add dev test suite and ?seed= param for deterministic galaxy generation
2026-09-04 08:34:55 -06:00
..
asteroids.test.mjs Add asteroid clusters as discoverable, solid objects in each star system 2026-09-04 08:34:55 -06:00
cdp-eval.mjs
cdpshot.mjs
discovery.test.mjs Rework solar system layout to orbit rings with minSpacing/maxNeighbor ru 2026-09-03 23:01:47 -06:00
galaxy.test.mjs Give the home world a real name from the bank, and show object names on the compass 2026-09-03 22:41:06 -06:00
planet.test.mjs
research-builds.test.mjs Add CRT scanlines and RGB pull-apart to the command deck 2026-09-03 20:42:33 -06:00
ship-behavior.test.mjs Replace procedural ship sprite with spritesheet art and facing offset 2026-09-03 21:40:33 -06:00
smoke-game.mjs Add asteroid clusters as discoverable, solid objects in each star system 2026-09-04 08:34:55 -06:00
starfield.test.mjs
test-game.html
tether.test.mjs Add the tether: the player's range, a level-1 zone (5120 px) with a glitchy barrier rim 2026-09-03 22:03:29 -06:00