orbit/js/combat
Brian Fertig 0cf859363c Halve XP curve base from 100 to 50 for faster early leveling
- Level 1 now costs 5 kills of the base craft instead of 10
- Total XP to reach level 80 drops from ~17.4M to ~8.7M
- Update XpManager default, progression data, tests, and README to match
2026-09-19 12:07:18 -06:00
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Bullet.js Overhaul combat FX: laser bolts, impact reads, shield-sphere strike, and 2026-09-17 07:55:48 -06:00
CamShake.js Overhaul combat FX: laser bolts, impact reads, shield-sphere strike, and 2026-09-17 07:55:48 -06:00
Combat.js Enforce on-screen rule for combat engagement and hits 2026-09-17 18:12:58 -06:00
CombatHud.js Overhaul combat FX: laser bolts, impact reads, shield-sphere strike, and 2026-09-17 07:55:48 -06:00
CombatScene.js Fix white-flash sticking bug with overlap guard and periodic tint purge 2026-09-17 16:50:33 -06:00
CombatSfx.js Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
CombatSystem.js Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
EnemyShip.js Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
EnemyTypes.js
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Fx.js Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
StarDrift.js
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Waves.js
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XpManager.js Halve XP curve base from 100 to 50 for faster early leveling 2026-09-19 12:07:18 -06:00
main.js
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