orbit/dev
Brian Fertig e2878da59c Add faction worldgen layer: territories, capitals, bridges, and arid pla
- Assign each jump-tree branch a faction (apex/mindweave/zenith) with seeded
  shuffle; territory = depth 2..maxDepth-1 per branch, ring + tips stay neutral
- Designate four capital worlds (neutral + one per faction) as the outermost
  planet of their system, with fixed frames 18-21 and faction-owned settlements
- Add cross-branch bridge gates in the middle belt so factions can reach each
  other without routing through the trunk; Dijkstra picks the shorter route
- Introduce arid planet class (always habitable, settles as colony) across all
  system types with rebalanced class weights
- Wire Trestle's last brief to auto-set destination to the neutral capital on
  acknowledgment (CommsHub onEnd → GameScene._commEnded)
- Render faction ring layer + capital seat marks on the galaxy plate; style
  bridge lanes distinctly from trunk edges
- Populate settlement owner from system faction (reputation seam now live);
  SystemReport reads faction label/color
- Add dev/factions.test.mjs covering config, branches, capitals, territory,
  arid, bridges, determinism; update existing tests for new invariants
2026-09-10 21:45:33 -06:00
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asteroids.test.mjs
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build-check.html
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build-check.mjs
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builds.test.mjs
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cdp-eval.mjs
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cdp-firefox.mjs
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cdp-probe.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
cdp-shot.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
cdpshot.mjs
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clickout-test.html
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clickout-test.mjs
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comms-click.html
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comms-click.mjs
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comms-hold.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-hold.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-mine.html Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-mine.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-shot.html
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comms-shot.mjs
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comms-trestle-hold.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle-hold.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-trestle.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-types.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-types.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-upgrade-hold.html Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms-upgrade-hold.mjs Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms.test.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
compass-far.html
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compass-far.mjs
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contact.test.mjs
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container-probe.html
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container-probe.mjs
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decode.test.mjs
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dialog-shot.html
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dialog-shot.mjs
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discovery.test.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
exit-gate-shot.html
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exit-gate-shot.mjs
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factions.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
frames.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
galaxy-labels.test.mjs
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galaxy-map.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
galaxy.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
gate-comms.html
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gate-comms.mjs
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hold-restore.html
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hold-restore.mjs
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jump-travel.test.mjs
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jumpgate.test.mjs
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jumps.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
landing-click.html
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landing-click.mjs
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map-click.html
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map-click.mjs
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map-shot.html
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map-shot.mjs
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menu-intro-test.html
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menu-intro-test.mjs
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mineral-hud.test.mjs
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mining-test.html
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mining-test.mjs
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mining.test.mjs
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music.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
nebula.test.mjs
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phaser-loader.mjs
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phaser-stub.mjs
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planet.test.mjs
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popup-shot.html
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popup-shot.mjs
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probe-imports.html
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quest-ready.html Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
quest-ready.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
quest-tracker.test.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
quests.test.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
queue-celebrate.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
queue-celebrate.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
reputation.test.mjs
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research-builds.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
research-complete-shot.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-complete-shot.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-shot.html
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research-shot.mjs
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route-shot.html
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route-shot.mjs
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route.test.mjs
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save-shot.html Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
save-shot.mjs Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves-ui-test.html Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves-ui-test.mjs Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves.test.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
scan-test.html
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scan-test.mjs
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scan.test.mjs
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scene-restart-probe.html
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scene-restart-probe.mjs
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server.mjs
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sfx.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
ship-behavior.test.mjs
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shot-firefox.mjs
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signal-compass-flow.html
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signal-compass-flow.mjs
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signal-compass.test.mjs
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smoke-game.mjs Add world preview (?type=) for judging landable worlds/stations 2026-09-09 16:46:24 -06:00
star-art.test.mjs
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starfield.test.mjs
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station-frames.test.mjs
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station-shot.html
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station-shot.mjs
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storm.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
surface-flow.mjs
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surface-hud-shot.html
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surface-hud-shot.mjs
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surface-hud.html
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surface-hud.mjs
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surface-shot.html
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surface-shot.mjs
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surface-skip.html
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surface-skip.mjs
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surface-test.html
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system-category.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
system-chart.test.mjs
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system-effects.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
system-hud.test.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
system-layout.test.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
test-game.html
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tether-flow.html
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tether-flow.mjs
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tether-newworld.html
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tether-newworld.mjs
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tether-rules.audit.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
tether.test.mjs
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type-preview.test.mjs Add world preview (?type=) for judging landable worlds/stations 2026-09-09 16:46:24 -06:00
video-reopen.html
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video-reopen.mjs
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video-replay.html
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video-replay.mjs
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wdshot.mjs
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world-names.test.mjs
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zorder-test.html
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zorder-test.mjs
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