- Add OAC "enemies detected" / "enemies defeated" visual comms with random voice pools, fired on CombatSystem active-flag flips - Deny jumping or landing while a fight is live so the wave run can't be escaped or hidden on a surface - Move the 'Pirate Problems' ambush trigger to the midpoint of the entry-gate → capital-world stretch, persisting lastJumpFrom through saves for a stable midpoint |
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|---|---|---|
| .. | ||
| discovery-complete-01.mp3 | ||
| discovery-complete-02.mp3 | ||
| discovery-complete-03.mp3 | ||
| enemies-defeated-01.mp3 | ||
| enemies-defeated-02.mp3 | ||
| enemies-defeated-03.mp3 | ||
| enemies-detected-01.mp3 | ||
| enemies-detected-02.mp3 | ||
| enemies-detected-03.mp3 | ||
| intro-01.mp3 | ||
| intro-02.mp3 | ||
| intro-03.mp3 | ||
| intro-04.mp3 | ||
| intro-05.mp3 | ||
| intro-06.mp3 | ||
| intro-07.mp3 | ||
| intro-08.mp3 | ||
| intro-09.mp3 | ||
| intro-10.mp3 | ||
| new-research.mp3 | ||
| oac-q3-01.mp3 | ||
| quest-complete.mp3 | ||
| quest-new.mp3 | ||
| research-complete.mp3 | ||