- Cargo deliveries set from the ship manifest or surface scout now read brown on the compass and in-world pulse; story-quest and manual picks keep the route's orange
- Add `destination.kind` ('manual' | 'cargo' | 'quest') to save/load so the mark survives a session
- Carve out held "Special Delivery" quest: a cargo pick that matches its home delivery flips to kind 'quest' so the story keeps orange
- Thread the resolved mark color through JumpGate/Planet/Station `setRouteTarget` and DiscoveryCompass entry recoloring
- Fix lava shop clip references in landing.json (ice-shop → lava-shop) and add arid-shop-01.png asset
- Extend dev probes: ship-cargo-compass checks brown/orange per kind, scout-dest asserts cargo kind, ship-shot gains a park shot for the off-screen route arrow
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| .. | ||
| characters | ||
| originals | ||
| asteroids.png | ||
| asteroids.psd | ||
| goods.png | ||
| goods.psd | ||
| jumpgate.png | ||
| jumpgate.psd | ||
| planets.png | ||
| planets.psd | ||
| ships-enemy.png | ||
| ships-enemy.psd | ||
| ships-player.png | ||
| ships-player.psd | ||
| spacestations.png | ||
| spacestations.psd | ||